MTGSold Podcast

MTGSold Podcast@MTGSoldPod

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Season 1 episodes (12)

Weekly Report (Jul 13-19, 2026)
S01:E11

Weekly Report (Jul 13-19, 2026)

Everyone spent the week buying a set that isn’t out yet. The Hobbit’s MagicCon reveal did about $539K in preorders, 39% of TCGPlayer revenue, for product that ships August 14. FINAL FANTASY Collector hit $1,874 on a supply that structurally can’t come back, the Marvel softening moved upmarket to the surge-foil decks, and Jumpstart’s restock finally turned up on the shelf.

Weekly Report (Jul 6-12, 2026)
S01:E10

Weekly Report (Jul 6-12, 2026)

Marvel’s release crunch is over: all four Commander decks fell 6.5 to 10.4% as supply rebuilt, and with a second reprint wave confirmed, some of that inventory looks like early selling. FINAL FANTASY Collector Boosters crossed $1,550 on a pool that structurally cannot be reprinted. Jumpstart kept climbing to $166 even as its listings grew back. And several old sets are tightening with nobody watching.

Weekly Report (Jun 29–Jul 5, 2026)
S01:E09

Weekly Report (Jun 29–Jul 5, 2026)

Post-release cooldown on July 4th weekend: units down 21% but average sale price climbed to $155. Jumpstart crunch deepens below 50 avg qty at $154 VWAP. Avengers Assemble and Doom Prevails absorb second restock wave and fall off the sell-through table. FINAL FANTASY Collector tier tightens 20-25%.“

Weekly Report (Jun 22–28, 2026)
S01:E08

Weekly Report (Jun 22–28, 2026)

Marvel Super Heroes release week: restock wave hits Commander decks but sell-through stays above 3.0 on Avengers Assemble and Doom Prevails. Jumpstart supply crunch deepens to 52 avg qty. Scene Boxes continue drifting below $32. Cover Art - Illustrated by Vilhelmas Banys

Weekly Report (Jun 15–21, 2026)
S01:E07

Weekly Report (Jun 15–21, 2026)

Marvel Super Heroes prerelease weekend pushes TCGPlayer to $1.04M. Commander decks already posting 3-4x sell-through before the June 26 release. Nine products above 1.0. Scene Boxes are the only miss.

Weekly Report (Jun 8–14, 2026)
S01:E06

Weekly Report (Jun 8–14, 2026)

Marvel Super Heroes sell-through crunch spreads to seven products as the Collector Booster reprices to $509. Chocobo Bundle breaks out after three weeks of supply thinning. Lorwyn Blight Curse continues its volatility saga.“

Weekly Report (Jun 1–7, 2026)
S01:E05

Weekly Report (Jun 1–7, 2026)

Marvel Super Heroes commands over 40% of TCGPlayer revenue on a quieter week, with Collector Booster sell-through nearing 3x. Strixhaven commander decks gain while the Bundle slides.“

Weekly Report (May 25–31, 2026)
S01:E04

Weekly Report (May 25–31, 2026)

TCGPlayer sealed hit $1.34M in weekly revenue with a massive May 29 Mayhem sale spike. Edge of Eternities products sweep the gainers while Commander-era boxes drain supply at lower prices.

Weekly Report (May 18–24, 2026)
S01:E03

Weekly Report (May 18–24, 2026)

TCGPlayer sealed moved 5,123 units across 4,138 orders this week for $713,226 in total revenue, down 7.6% in units and 2.2% in revenue from last week’s 5,542 units and $729,624. Fewer units but a smaller revenue dip means average transaction value climbed: buyers leaned into higher-ticket products.

The Toy Company That Isn't a Toy Company
S01:E02

The Toy Company That Isn't a Toy Company

The Toy Company That Isn’t a Toy Company Hasbro just beat Wall Street’s earnings estimate by almost 50 percent, and the stock dropped. This episode digs into why a great quarter got punished, and what it says about a company that’s turning from a toymaker into a card-game and licensing business. We get into the scarcity strategy behind Magic: The Gathering, the collectibles boom pulling adults into the toy aisle, the slow death of the kids’ toy, and the cracks worth keeping an eye on. Chapters (0:00) The number that doesn’t make sense (1:46) Hasbro isn’t really a toy company anymore (3:08) A 50 percent beat, and no raise to guidance (4:36) Running Magic like a central bank (6:04) The collectibles wave and the shrinking kids’ market (7:40) The cracks: one franchise, a hack, a 2027 video-game bet (10:19) What it all adds up to Numbers mentioned Revenue $1.0B, up 13% from a year ago Earnings $1.47/share vs. ~$0.99 expected (about a 48% beat) Magic / Wizards of the Coast: $582M revenue, roughly half of it profit Toys (Consumer Products): ~$398M revenue, a $41M loss Card “in print” window stretched from ~18-24 months to ~36; reprints slowed from ~6 weeks to 3-4 months Grown-up-oriented categories grew ~22% last year while the rest of toys shrank FY2025 GAAP net loss ~$322M, driven by a ~$1B non-cash write-down, on ~$847M operating cash flow Sources: Hasbro Q1 2026 earnings call transcript; Hasbro SEC filings (FY2025 results). Commentary and analysis, not investment advice.

Weekly Report (May 11–17, 2026)
S01:E01

Weekly Report (May 11–17, 2026)

Secrets of Strixhaven dominates the market in its post-release normalization window, compressing prices across the set while commander decks from Bloomburrow, Modern Horizons 3, and Duskmourn gain ground on tightening supply. Read the full article: https://mtgsold.com/blog/weekly-reports/weekly-report-may-11-17-2026/